![]() Accordingly, what I find most useful in practice are gaming products that can be described as toolkits, more modular, smaller bits to plug into whatever existing mess my players get themselves into. However, I personally struggle with adventures in practice (just see, for instance, my failed attempt to bring You Got a Job on the Garbage Barge to the table). They promise such an elegant play experience-just read the book and do what it says, and you’ll have material for a nice couple of sessions with your gaming group. I, like many, am often drawn to adventures as roleplaying products.
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